No matter how many times I die there always seems to be some new and inventive method right around the corner. It sounds morbid, because it is, but that’s not really what it sounds like. There’s an online game called Not a Last Time Death that’s basically an open-world sandbox of possibilities; there’s no ulterior motive to the game other than to have you explore your surroundings.
Well… that’s technically not true. No matter where you go in this world you’ll come across a wide variety of situations designed to lead to your death with a wrong choice. It’s an incredibly addicting experience once you get past the outer shell, but even new players can get excited over the world around them.
Each player comes into the game at a different location in the world with a different condition, and every time you log in you have to start a new character. I suppose that’s what makes this game so addicting; one time I started it up and I was a blonde woman with breast cancer, except in this game conditions like that are highly accelerated so I ended up dying before I walked too far from the spawn. That was a fairly painful game as I recall.
Another game I played as an obese man with diabetes; you want to talk about playing a game on hard mode? Try dieting and exercising when your body is literally working against you to put the pounds on, I can promise it’s not as easy as it sounds. I did learn how to lose weight fast, so if I ever need that in real life then I’ve got that going for me, which is nice. That’s the beauty of each challenge though, it teaches you skills you never knew you could use, and if you don’t learn them you die.
The Perfect Game
I started with a healthy character this time, no status effects or deformities of any kind; now the first thing to do is to find a decent meal. Hunger is more of an issue in NLTD than almost any other possibility, so food should always be a number one priority when coming in.
I can’t tell you how many weeks I was able to survive thanks to carrying enough food stocks with me, but I’m almost certain I can reach the game’s high score overall of three months surviving! If I can pull this off I can get the perfect character every time I log in, with my own preferences input and saved, so to continue my explorations this would be the best option.
Right now I’m heading up to a large willow overlooking a crystalline pond; I wish you could see it! It looks like a scene straight out of Pocahontas or something, but after years of playing this game I can promise you there’s something wrong. There’s a painter’s easel and canvass just sitting in the shade of the tree, with fresh paint supplies and a little stool – but no painter. Why would there be no painter near their fresh supplies, and why is no one else around this lake? I’m not going to be the one to stick around long enough to find out.
After leaving the painting on the pond I’ve found myself following a rocky trail leading towards a mountain. If I can make it up the mountain a ways I believe there’s a cave I could use as a temporary shelter for the night. It won’t take me longer than thirty minutes or so to get there from the base and it’s probably secluded enough to be safe – here’s to hoping. The trail does seem to branch off in two different directions halfway up the trail, so I’ll need to remain in the moments of suspense and keep an eye out for which leads where.
Nearly two hours after I talk myself up and I’m sitting at the entrance to the cave, preparing a stick for its new journey in life as a torch. I can hear the wind coming out of the cave, so it runs a bit deeper than I expected but the torch should keep for a few hours, more than enough to check things out. Now just to light the torch and head inside, let’s see what we’re dealing with here.
I’ve walked about ten minutes into this tunnel system and I’m starting to worry a little, so I’ve decided to leave. Something’s not right about this cave…
[You have died in an explosion. Don’t take torches into natural gas pockets.]